[1] P. T. S. M. El-Shamy PhD and P. T. M. F. El-Banna PhD, “Effect of Wii training on hand function in children with hemiplegic cerebral palsy,” Physiotherapy Theory and Practice, vol. 36, no. 1, pp. 38-44, 2020/01/02 2020, doi: 10.1080/09593985.2018.1479810.
[2] T. Johansen, V. Strøm, J. Simic, and P. O. Rike, “Effectiveness of training with motion-controlled commercial video games on hand and arm function in young people with cerebral palsy: A systematic review and meta-analysis,” (in eng), J Rehabil Med, vol. 52, no. 1, p. jrm00012, Dec 3 2019, doi: 10.2340/16501977-2633.
[3] Q. Qiu, A. J. Mont, A. Gross, G. Fluet, S. Adamovich, and M. Eriksson, “Validation of the Kinematic Assessment Protocol Used in the Technology-Supported Neurorehabilitation System, Rehabilitation Technologies for Hand and Arm (R3THA™), in Children and Teenagers with Cerebral Palsy,” (in eng), Sensors (Basel), vol. 24, no. 15, Aug 2 2024, doi: 10.3390/s24155013.
[4] Johnson, R. W., Williams, S. A., Gucciardi, D. F., Bear, N., & Gibson, N. (2020). Can an online exercise prescription tool improve adherence to home exercise programmes in children with cerebral palsy and other neurodevelopmental disabilities? A randomised controlled trial. BMJ open, 10(12), e040108. https://doi.org/10.1136/bmjopen-2020-040108
[5] Chan-Víquez, D., Khan, A., Munce, S., Fehlings, D., Wright, F. V., & Biddiss, E. (2023). Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study. Frontiers in Medical Technology, 5. https://doi.org/10.3389/fmedt.2023.1217797