About

Our Mission and Vision

NeuroTechR3 provides personalized rehabilitation solutions using Exergame technologies for improving hand and arm functions in individuals suffering from the effects of brain injury and musculoskeletal impairments.

We believe everybody has the right to access medical services, to get professional long-term rehabilitation to recover after injury, and improve their quality of life. 

Our vision is to become the market leader in gamified rehabilitation, expanding this field by providing reliable and accessible solutions for individuals with all types of neurological and orthopedic impairments.  By advancing medical devices and technology, we will have a great positive impact on patients everywhere, contributing to the improvement of human health. 

We are proud to be a women owned company and aim to be a role model for women in technology and business.  

Research Collaborator

Dr. Sergei Adamovich, Professor Biomedical Engineering, NJIT
Director of Neuromotor Behavior and Neurorehabilitation Lab
Lab Website

Dr. Qiu has been dedicated to improving stroke rehabilitation for more than 15 years by studying neuroplasticity and upper extremity motor recovery in patients post stroke using robotic and virtual reality technologies. She has conducted several studies, showing many promising results, in collaboration with New Jersey Institute of Technology (NJIT) Neuromotor Behavior and Rehabilitation Engineering Laboratory, Rutgers University, and various rehabilitation centers. The participants in her clinical studies consistently asked her: Is there something similar, but smaller, we can use at home so we can continue to do our exercises? This is how the concept of our innovation, the Home based Virtual Rehabilitation System (HoVRS) emerged. When preparing to do research on home based rehabilitation tools, Dr. Qiu and her research colleagues determined there were no affordable and accessible upper extremity home interventions that were able to motivate patients to adhere to their regimen while tracking and eliciting verified movements. Consequently, they began creating HoVRS as an affordable, user-friendly, and robust research tool. Ms. Cronce joined the team as a software developer. She designed and developed HoVRS current virtual rehabilitation game library and user interface system. Ms. Mont joined the group when starting her PhD research on developing an affordable robotic hand exoskeleton for individuals with severe impairments, the Gripper, which will potentially become an add-on product/complement to HoVRS. After conducting a number of studies, the team strongly felt HoVRS could become a device that many people will benefit from using and started looking into ways to commercialize their innovation.  With over  15 years experience from business development and strategic planning,  Mrs. Eriksson joined the team to lead the technology transfer of HoVRS. In March 2020 the four women founded the company NeuroTechR3 and began working on making enhancements to HoVRS to create a beta prototype ready for clinical trials and market launch. The company currently has two Small Business Innovation and Research (SBIR) grants under review by NIH and NSF.
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