Staff and Consultants

Lorenzo Zurzolo

Software Development Consultant

Lorenzo is a software developer that works on R3THA’s supporting software, database, and user interface. Lorenzo graduated from NJIT with a Bachelor of Science in Computer Science and graduated from New York University (NYU) with a Masters of Science in Computer Science. Lorenzo has worked the past two years as a part-time Research Assistant at Dr. Adamovich’s Neuromotor Behavior and Neurorehabilitation Laboratory at NJIT. Lorenzo’s areas of expertise are within graphics programming, game engine development, graphical user interfaces, Unity3D development, virtual and augmented reality, and developing low-level systems. Lorenzo is also skilled in web development and database development.

Matthew Aymar

Game Developer Consultant

Matthew is a game developer who creates exciting, customizable exergames for R3THA’s library. Matthew is a recent graduate of NJIT with a Bachelor of Science in Information Technology with a specialization in game development. Matthew’s areas of expertise are in simulation programming, 3D game development, 2D game development, and game engine development. He also has experience in 3D modeling and animation as well as cross reality design.

Brigitte "Gitte" Muehlbauer

Occupational Therapy Consultant

Gitte is a licensed OT with over 20 years of experience in pediatric, adolescent, adult, and geriatric rehabilitation in school-based, community based, outpatient, sub-acute, and hospital settings. Gitte specializes in neurologic, orthopedic, traumatic brain injury, spinal cord injury, ergonomics/work site evaluation, pediatrics, and driver rehabilitation. In 2020, Gitte was the first OT at HMH@JFK that performed telerehabilitation for stroke patients.

Kevin Pineda

Research Assistant

Kevin Pineda is a DO PGY4 at Kessler/ Rutgers New Jersey Medical School for Physical Medicine and Rehabilitation (PM&R). As a biomedical engineering major in college and gamer, he is very interested in the implementation of medical technology and games to improve patients’ function. He also has interest in virtual reality to improve the function of patients with cerebral palsy and was interested in working with NeuroTechR3 because of the team’s previous experience in robotic and gamified simulations working with the CP population. During residency, he quickly learned that although there are products that can show significant improvement in patients in research, accessibility and affordability are essential for adoption for patients. He is excited to be working with NeuroTechR3 to provide clinical expertise for therapeutic exergames without the use of additional expensive, bulky equipment. 
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